Category Archives: Movies
Welp, today is Christmas Day, and like a lot of you I decided to binge on some of my favorite holiday movies. There are certain titles I just can’t resist, such as A Christmas Story, The Santa Clause, Iron Man 3… (Yeah, forget the Die Hard controversy, Iron Man 3 is my holiday action flick of choice.) And of course, we can’t forget something as classic as How the Grinch Stole Christmas — a story that’s getting yet another movie, this time in CG. I can’t exactly say I’m looking forward to that one, so I’ve personally opted to ignore its existence for the moment and binge on the animated and live-action iterations instead.
The 2000 live-action version of How the Grinch Stole Christmas tends to split audiences on whether it’s a blessing or abomination, but good or bad, it gave us several additional insights into the beloved holiday story. We learn where the Grinch came from, why he has beef with Christmas and the Whos, and even why he lives on Mt. Crumpit. In the same vein, we’re also shown additional glimpses into Who culture and how their society works. Granted, most of these tidbits specifically reflect Christmas rituals, but there are elements that one can assume are a constant in the lives of the Whos.
Among these details, the most important revelation by far is the “Dumpit to Crumpit” chute.
(WARNING: Major spoilers ahead.)
WELL, in the midst of trying to start a new game design project, taking inventory of my collection, and barely avoiding an apocalyptic-level flood that Michigan hasn’t seen in 86 years, it’s only by the grace of Caesar that I’ve managed to go to the movies lately. Since the film’s release, I’ve now seen Dawn of the Planet of the Apes twice. The first time was purely out of excitement and zeal for a continuation of the story, and the second time… Okay, I admit the second was mostly to relive the first, but also to double-check for a detail I was convinced I had missed.
As it turns out, I didn’t miss anything; it just simply wasn’t there.
THERE IS ABSOLUTELY NO REASON WHY I SHOULD’VE HAD TO CHECK WIKIPEDIA…
…TO FIND OUT THIS APE’S NAME.
(It’s Cornelia, by the way.)
A couple weeks ago when I posted my personal head canon regarding Yoda’s species, I got a couple of interesting comments in response. I’ve been mulling them over since I read them, and as I think they bring up some good ideas. Instead of just letting them drive me nuts because I wasn’t clever enough to think of them the first time around, I’ve decided to do an official response to them here. At least this way we can all geek out together (again) instead of me trying to do it quietly in my own head.
For a series with as much lore as Star Wars, it always amazes me when certain details are left undefined. Don’t get me wrong, I do see the appeal in leaving bits of data blank; the imagination of writers often pales in comparison to the variety and scale of the fan theories that will arise in its absence. However, Star Wars is rarely the type of franchise that leaves stones unturned. There are entire encyclopedias of information about the Star Wars universe that never makes it into the movies, games, or other official media. The ridiculous extent to which the story takes its world building is part of what rocketed George Lucas into film and sci-fi history — and why it seems so odd to me that no official name for Yoda’s species has ever been established.
Until now, that is.
Although the Doctor Who 50th Anniversary Special had its debut broadcast two days ago, theaters across the nation drew in enough Whovians to choke a dalek tonight for a special one-night-only airing of The Day of the Doctor. In addition to being able to watch the magic on the big screen, audiences would also be treated to some special behind-the-scenes footage not shown in the worldwide simulcast.
Luckily for me, I had tickets, and I’ve just arrived home from the show to tell you all about it~
Since everyone and their human-time lord meta-crisis twin is already buzzing about the movie itself, I won’t be going into depth with the details of the film. In the mere two days since the premier event, there’s already been so much written that I hardly think I could offer anything new, so let’s focus on the events specific to tonight. It was an extraordinary evening for an extraordinary show — not all of which was on the screen.
The moment of truth is nearly here: After months of waiting, Doctor Who‘s 50th Anniversary Special is finally airing simultaneously around the world. Those of you that read my season 7 finale theories can imagine my anxiousness to find out the truth, and as Whovians worldwide gear up for the big reveal, we also can’t help but revel in our fandom. BBC America, for example, has been airing nothing but Doctor Who episodes, movies, and TV specials nearly non-stop all week, and the internet has exploded with anticipation over the soon-to-arrive 12th Doctor. This blog is no exception, but I’m not talking about Peter Capaldi; I have my sights set on a different shapeshifting doctor.
Those that read this blog regularly may recall that there’s likely to be a 12th Doctor Eggman on the horizon for the Sonic the Hedgehog franchise as well. According to the preview image released for the upcoming animated series Sonic Boom, the characters are getting redesigned — some more drastically than others. As of this writing, we still have no preview of Eggman, which leaves a lot of speculation in the air. Will he be close to his current design? Will he harken back to a more classic style? Or will they invent a new look entirely to go with the new story?
As we anticipate the appearance of Doctor Who’s new face, I thought it might be fun to look back at the many faces of another oft-changing doctor while we wait for his new look as well.
Considering that machines are the driving force behind the doctor’s every waking moment, it should come as no surprise that there are electronic forms of Eggman himself. Some of these came about accidentally, while others were just plain necessary, whether they’d been intended or not.
Well everyone, it’s time to talk about Syfy original movies. Love ’em or hate ’em, one thing we can all agree on is that they’re prolific as hell and we all know at least one person that likes them. If you’re reading this article, that one person is me. Yes, I admit it, I’m a big fan of Syfy’s unrelenting deluge of absurd melodrama, provided I have a friend to watch with (those movies are boring as shit when you watch them alone). I will contest to the grave that Syfy’s shark movies are the best of the worst.
However, if you guys have learned anything about me by now, it’s that all roads eventually lead back to video games. As I sat in my living room this summer, watching sharks twirl through the sky and attack beach communities and bite two children in half only to leave their legs running around like beheaded chickens (yes, that happened in one of them), I couldn’t help consider how these antics would fit into some of my favorite video games. Since I apparently have way too much time on my hands, I now proudly present to you five game-movie alliances that are at least absurd as the movies themselves.
I love the movie Wreck-It Ralph. I tend to describe it as a mixture between Who Framed Roger Rabbit? and Toy Story for video games. I love it because it’s clear that the creators loved it, too, and took their responsibilities seriously. It would’ve been easy to hammer out a movie of lesser quality and rely on the names of the cameo characters to sell tickets, but they didn’t. They made a great story, and they made great characters for that story instead of using the pre-existing characters as a crutch.
In particular, they did an amazing job with dual-layering the background of Sgt. Calhoun, the Hero’s Duty character.
In many ways, Calhoun was designed specifically to parody the way protagonists in first-person shooters are typically written. This is highlighted by the way her past is described to Fix-It Felix. When Felix asks if she’s always so intense, Kohut replies that, “She’s programmed with the most tragic backstory ever.” The note that it’s the way she’s programmed, rather than describing it as an actual experience, gives the scene an additional sense of artificiality when it’s presented to the audience. The flashback comes off in a “same old story” sort of way, as a protagonist’s significant other having been killed by the given enemy is an oft-used element for making video game characters dark and edgey, especially in FPSes.
And in some ways, that’s the genius of having used it in this movie. It masks the real tragedy that happens right in front of our eyes.