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Leedzie’s Loopholes: Fallout New Vegas Lonesome Road Bug Bypass

(Warning: Spoilers and in-game jargon ahead.)

I’ve never been one for RPGs. For me, having to deal with so many stats for so many different people and objects tends to detract from gameplay, so much so that I have yet to ever complete a game in this genre. Despite this, my best friend bought me a copy of Fallout: New Vegas last year, insisting that it was an RPG that I would enjoy much more than the others I’d tried.

For the most part, she was correct. It wasn’t long before I found myself deeply invested in the storyline and adjusting to the various weapons, but again, the stat system was killing my enjoyment quite a bit. To resolve this, my bestie put my save file on a flash drive, disappeared for about half an hour, and then returned to tell me that my file had been hacked and I was now essentially a god, courtesy of TooTooBang’s Mod. With the stats eliminated, I happily resumed what I did best: Wrecking shit and completing dialogue trees.

This all came to a screeching halt, however, when I completed the Lonesome Road DLC chapter.


As many gamers before me have woefully discovered, this menu pops up upon leaving The Divide and returning to the Mojave Desert. The game is trying to reward the player by offering a free point to one of the courier’s S.P.E.C.I.A.L. traits, but as you can see, all fields are maxed out. Despite the fact that there’s allegedly an option to reset a given field, pressing the indicated button doesn’t actually change any of the values. The point can’t be added, the numbers can’t be lowered, and this screen can’t be skipped.

This was going to take some ingenuity.

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Nintendoes what Xbox don’t


We’re all well aware by now of the freak show that Microsoft’s been putting on with the Xbox One. Hell, I’ve even written about it twice in a row myself now. However, as I continue to watch this console Hindenburg itself into oblivion, one detail has been bugging me in the back of my head — and it’s not even Microsoft that’s the culprit this time.


Games check in, but they don’t check out.

It’s surprisingly uncommon knowledge that Nintendo has serious problems with their digital media policies. As with the Xbox One, many of these rules and regulations shouldn’t have ever gone into practice in the first place, and it’s cost Nintendo’s own customers dearly on several occasions. Given the way gamers dug in their feet on the Xbox One’s proposed game-locking policies, it’s bizarre that Nintendo hasn’t had to face the same sort of heat over their own convoluted mess.

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