Category Archives: Artwork

Baker Cat Android Game

BakerCat_Title

Project Length: 5 Weeks (5/4/13 – 6/1/13)
Team: Loud Cat (4 Members)
My Roles: Concept art, Game Mechanics, Character Development, Artwork (Environment, Weapons, Interface)
End Product: Full Game (Android)

BakerCat_download

In late spring 2013, I became a member of Team Loud Cat, which to date has been my most successful team. With little more intent than the decision to make a mobile game, we centered on the idea of a chaotic top-down shooter that broke the mold of fighter jets and roaming tanks. After quickly agreeing that junk food vs. veggies could have mass appeal, we settled on a cat as the protagonist, at least partly to honor our team name. Zach Allen, our programmer, nicknamed the project Baker Cat vs. The Veggies.

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Original Story: Uurha

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Part 3 of 3: The New World

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Original Story: Uurha

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Part 2 of 3: The Test

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Original Story: Uurha

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Part 1 of 3: Madame Dibi’s Resolution

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Original Story: Uurha

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neighborhood

This map depicts the setting of Part 1 of the story.

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Original Story: Uurha

MadameDibi

When I first started creating this story, I decided that I wanted to go against the grain as far as what conventional protagonists tend to be like. Madame Dibi would typically be considered a villainous character by most standards, and yet she sees herself as one of the few people willing to stand up for what’s right. Her perception of ethics and incredibly low opinion of her peers makes her interesting to write, and as far as I’ve been told, she’s also fascinating to read.

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Original Story: Uurha

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In the spring of 2012, I began working on a fantasy story in which people develop supernatural-like powers relating in some way to the natural world. These abilities are called uurha (pronounced “oor-rah,” with a slight roll on the R), and while most people are predisposed to at least one kind of uurha naturally, others can be learned if hard work and study is applied. However, few people take the time to pursue anything other than the uurha that comes most naturally.

The story’s protagonist, Madame Dibi, has concluded that the society of Virdith has been poisoned with laziness, and most of its citizens are beyond redemption. She’s made it her mission to eradicate anyone that she deems unworthy of their life.

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Original Game: Shape’Scape

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Project Length: 20 Weeks (10/16/12 – 3/12/13)
Team: Rotten Ideas (5 Members)
My Roles: Concept art, Story, Level Design, Character Development, Set Pieces, NPCs, Easter Eggs
End Product: Game Demo

In the winter of 2012/13, I was part of a game design team called Rotten Ideas. Over the course of 20 weeks, we developed Shape’Scape, a multi-character puzzle-platformer. I was responsible for the story, character designs, facial expressions, NPCs, set piece assets, and about 30-40% of the level design. I also participated in the overall concepting of the game, but that was a shared process amongst the entire team.

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